![]() While the Sorcerer and Arch-druid will rely heavily on summoned units and magic instead of built ones. Age of Wonders 3 class based approached allows for varying play styles and strategies. ![]() Age of Wonders: Shadow Magic boasted 15 playable races including two variants of elves (light and dark) while Age of Wonders 3 has only 9 with a few of those races either being fused together in a gestalt such as the undead and the archons being fused together into the new Archon minor race or in the former case being reduced to irregular units inside the necromancer class. ![]() While Age of Wonders 3 isn’t as robust Shadow Magic in terms of races. While I have never gone the chances to play the lizard-men of the first Age of Wonders, I found my favorites in the madcap goblins and the industrious dwarves. Back then I was a fan of Life Wizards(equal parts earth and creation) my friend however fancied Dust Wizards (equal parts earth and air). Age of Wonders: Shadow Magic allowed for randomly generated maps of varying sizes but you could create wizards that could mix and match magical disciplines. And while I found the game interesting and wonderful, it wasn’t until the expansion Age of Wonders: Shadow Magic that I became a true fan of the series. To be honest, I came into this series at Age of Wonders 2. The latest (hopefully not the last) chapter in a great series.
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